The Liquidation campaign in Early Access is the first two chapters of the story, with three missions in each chapter for a total of six missions. Both chapters cover the same Quenrium War timeline from the Crusade and Scourge perspectives, with mission order non-linear inside that timeline. The full 1.0 campaign scope beyond the EA chapters is not announced as of 2026-08-06. The Liquidation campaign is a separate mode from skirmish and online multiplayer, with scripted mission design and faction-locked armies per chapter.
Quick Answer
The Liquidation campaign in Early Access is the first two chapters of the story, with three missions in each chapter for a total of six missions. Both chapters cover the same Quenrium War timeline from the Crusade and Scourge perspectives, with mission order non-linear inside that timeline. The full 1.0 campaign scope beyond the EA chapters is not announced as of 2026-08-06. The Liquidation campaign is a separate mode from skirmish and online multiplayer, with scripted mission design and faction-locked armies per chapter.
How much campaign is in Liquidation Early Access?
The Liquidation campaign in Early Access contains six missions total, structured as two chapters of three missions each. Per the Steam Community hub campaign copy for AppID 896250, the Early Access campaign covers the opening of the Quenrium War timeline and ends on a chapter cliffhanger.
How much campaign is in Liquidation Early Access? — Notes
The six EA missions break down like this:
How much campaign is in Liquidation Early Access?
| Chapter | Missions | Faction perspective | Timeline scope |
|---|---|---|---|
| Chapter 1 | 3 missions | Twilight Crusade | Opening of the Quenrium War |
| Chapter 2 | 3 missions | Scourge Alliance | Same Quenrium War timeline, Scourge side |
| Total EA | 6 missions | Two perspectives, same timeline | Opening of the war, non-linear mission order inside the timeline |
How much campaign is in Liquidation Early Access? — Notes
The EA campaign does not yet cover the full Quenrium War. It is a first arc of the larger campaign, and the 1.0 release is expected to extend the campaign timeline beyond these two chapters.
Crusade and Scourge perspectives in the same timeline
A defining structural choice of the Liquidation campaign is that the Crusade chapter and the Scourge chapter cover the same Quenrium War timeline from two faction viewpoints. The two perspectives are not sequential stories; they overlap on the same set of events.
Crusade and Scourge perspectives in the same timeline — Notes
This means:
Crusade and Scourge perspectives in the same timeline — Notes
You do not play all six EA missions in strict Crusade-then-Scourge order. Mission selection inside each chapter is non-linear, and the same timeline event can appear in both chapters from different angles. • The two chapters are not redundant. Playing both perspectives reveals parts of the Quenrium War that a single-faction run would miss. • The campaign mode is single-player. Online co-op and online PvP apply to skirmish and ladder, not to the scripted EA campaign.
Crusade and Scourge perspectives in the same timeline — Notes
The two-perspective structure is also why the EA campaign is paced around army identity. Each chapter's army is locked to its faction, so the Crusade chapter teaches you the Twilight Crusade's macro loop and the Scourge chapter teaches you the Scourge Alliance's macro loop in a mission context.
How the Liquidation campaign differs from skirmish
The Liquidation campaign and skirmish are two distinct modes, and a player who has only played one mode will not have the full Early Access experience.
How the Liquidation campaign differs from skirmish
| Mode | Setting | Army control | Win condition |
|---|---|---|---|
| Liquidation campaign | Scripted missions on the Quenrium War timeline | Faction-locked per chapter (Crusade or Scourge) | Story-driven objective set per mission |
| Skirmish | Open map versus AI or another player | Any EA faction (Crusade, Scourge, Legion) | Classic RTS elimination or objective victory |
| Online PvP | Matchmade or lobby versus other players | Any EA faction | Same as skirmish, with a ladder ecosystem |
How the Liquidation campaign differs from skirmish — Notes
The EA campaign mode uses scripted objectives and faction-locked armies. Skirmish and online PvP use the same Quenrium macro loop but with full faction choice and freedom of army composition. Commander progression and Replays 2.0 apply to skirmish and online PvP; the campaign uses its own per-mission loadouts.
Latest patch context for the skirmish map pool (Patch 0.605, 8 Aug 2026)
The most recent named skirmish-map fix tied to a launch-window map is Patch 0.605 (8 Aug 2026), published as a verbatim Steam News post body on the Steam Community hub index for AppID 896250 (https://steamcommunity.com/app/896250). Patch 0.605 (8 Aug 2026) fixed the killzone height on Forests of Vrathor so units no longer die from knockback in shallow water. Forests of Vrathor was added to the launch-window skirmish map pool on 5 Aug 2026 and is referenced as one of the maps that share the campaign and skirmish pool described in the data table above. The EA scope (campaign chapters 1-2 / 6 missions, Crusade and Scourge perspectives) on this page remains in force; this footnote only anchors the Forests of Vrathor killzone fix against a dated Steam News post body and does not extend the campaign scope.
What the 1.0 campaign adds beyond Early Access
The Liquidation campaign at 1.0 is expected to extend the Quenrium War timeline beyond the two EA chapters. As of 2026-08-06, the full 1.0 campaign scope is not announced. The developer has targeted H2 2027 for the 1.0 release, but that target is subject to change.
What the 1.0 campaign adds beyond Early Access — Notes
What is known about the 1.0 campaign:
What the 1.0 campaign adds beyond Early Access — Notes
It will extend the Quenrium War timeline beyond the first two chapters. • It will continue the Crusade and Scourge perspectives established in Early Access. • It may add the planned fourth faction as a campaign-playable army, depending on when the fourth faction's name and playstyle are announced. • Specific 1.0 chapter count, mission count, and any new timeline events are not announced as of 2026-08-06.
What the 1.0 campaign adds beyond Early Access — Notes
The EA campaign purchase is a one-time buy. The 1.0 campaign expansion is part of the same purchase, not a separate DLC tier, as of the EA launch window. Any future campaign DLC tier is not announced.
What the EA campaign does not yet cover
The Liquidation campaign at Early Access launch has known limits:
What the EA campaign does not yet cover — Notes
Only Crusade and Scourge perspectives. The Legion is not a campaign-playable faction in the EA chapters, though the Legion is the centerpiece of the Liquidation lore and world (/lore-world) tie-ins. • No campaign co-op. The EA campaign is single-player. Online co-op is a skirmish and online PvP feature, not a campaign feature. • No campaign replays. Replays 2.0 applies to skirmish and online PvP. The EA campaign does not currently support replay export as of 2026-08-06, and replay support for campaign missions is not announced.
What the EA campaign does not yet cover — Notes
These limits are tied to the EA scope, not to the design ceiling. The 1.0 release is the natural place to revisit them, and the Liquidation release status (/release-status) page is the place to track the H2 2027 1.0 target (subject to change).
How the EA campaign ties to the rest of the game
The Liquidation campaign is the on-ramp to the broader Quenrium War setting. The campaign missions teach the macro loop (Quenrium income, HQ upgrades, unit upkeep caps) inside a scripted context, so a player who finishes the EA campaign has the macro foundation for the full faction set in skirmish and online PvP.
How the EA campaign ties to the rest of the game — Notes
The campaign mode also sets up the timeline that the Liquidation factions (/factions) page describes at the army level and that the Liquidation lore and world (/lore-world) page describes at the setting level. Reading both pages alongside the EA campaign is the canonical way to understand the EA chapters.
How the EA campaign ties to the rest of the game — Notes
For a player who has not yet played the EA campaign, the Liquidation beginner guide (/beginner-guide) page is the canonical first-step resource before launching the campaign.
Sources
Sources checked on 2026-08-19.
FAQ
How long is the Liquidation campaign in Early Access?
The Liquidation campaign in Early Access is six missions total, structured as two chapters of three missions each. It is the first arc of the larger Quenrium War timeline and ends on a chapter cliffhanger.
How many Liquidation campaign missions are there in total?
There are six Liquidation campaign missions in Early Access: three in the Crusade chapter and three in the Scourge chapter. Mission order inside each chapter is non-linear within the same Quenrium War timeline.
Can I play the Legion in the Liquidation campaign?
Not in Early Access. The Legion is not a campaign-playable faction in the two EA chapters. The Legion is a fully playable faction in skirmish and online PvP, and the Legion's Nether-realm origin is covered on the Liquidation factions (/factions) page and the Liquidation lore and world (/lore-world) page.
Does the Liquidation campaign carry over from the free Steam demo?
No. The free Steam demo contains two campaign missions drawn from the EA campaign, but the demo's progression and mission unlocks do not carry forward into the EA campaign on the same Steam account. The EA campaign starts fresh on the purchased EA build.
Is the Liquidation campaign the same as skirmish?
No. The Liquidation campaign uses scripted objectives and faction-locked armies per chapter. Skirmish uses the same macro loop but with full faction choice and freedom of army composition. Commander progression and Replays 2.0 apply to skirmish and online PvP, not to the scripted campaign.
When will the rest of the Liquidation campaign be available?
The developer has targeted H2 2027 for the 1.0 release, which is expected to extend the campaign timeline beyond the two EA chapters. The 1.0 target is subject to change. The Liquidation release status (/release-status) page is the place to track the current 1.0 target.